Game Art Assets
Game art is defined by the intersection of visual quality and technical constraint. Every asset I deliver is built within your defined polygon and texture budgets, with LOD chains, proper UV layouts, and PBR texture sets that perform in your target engine. I have experience working within the asset pipelines of Unity and Unreal Engine and can follow your project conventions for naming, scale, and export settings.
Investment Overview
Starting From
$500
Typical Timeline
1 – 4 weeks
Final pricing is scoped to your specific project. Contact me to discuss your requirements and receive a detailed quote.
What's Included
- Character and creature design
- Environmental assets and props
- Weapons, vehicles, and interactive objects
- UI icons and HUD elements
Deliverables
- Game-ready meshes (.fbx)
- PBR texture sets (Albedo, Normal, ORM)
- LOD chain (3 levels per major asset)
- Collision meshes
- Engine-ready import packages
How It Works
Asset List & Spec Sheet
We define the complete asset list, polygon budgets, texture sizes, and target engine requirements upfront.
Concept & Blockout
Blockouts are created for all assets to validate scale, proportion, and silhouette in-engine before high-detail work.
High-Detail Sculpt
Surface detail and material differentiation are defined at high resolution for baking.
Retopo, UV, and Bake
Game-ready meshes are built, UV unwrapped, and normal maps are baked from the high-poly source.
Texturing and Engine Import
PBR texture sets are created and validated inside your target engine. LOD chains are generated and collision meshes are built.
Common Questions
Can you work within a specific polygon budget?
Yes. Provide your per-asset budget in triangles and I will work within it. If the budget is insufficient for your visual target, I will flag it before production begins.
Do you work in both Unity and Unreal Engine?
Yes. I deliver assets compatible with both and can configure export settings for either pipeline. Specify your target engine when briefing the project.
Can you match an existing in-game art style?
Yes. Reference screenshots and existing assets are sufficient for style matching. I can integrate seamlessly into an established visual language.
Ready to get started?
Let's discuss your game art assets project.
Every project starts with a conversation. Tell me what you're building and I'll put together a detailed scope and quote within 24 hours.