3D Animation
Animation is where characters stop being assets and start being alive. I specialize in character animation that communicates weight, personality, and intention — not just motion. Every animation I deliver is built on a foundation of solid body mechanics, and refined with the secondary details that elevate technically correct movement into genuinely compelling performance. I work with your existing rigs or can prepare the rig as part of the engagement.
Investment Overview
Starting From
$600
Typical Timeline
1 – 3 weeks
Final pricing is scoped to your specific project. Contact me to discuss your requirements and receive a detailed quote.
What's Included
- Character rigging and skinning
- Walk cycles and locomotion sets
- Facial animation and expressions
- Motion capture post-processing
Deliverables
- Animated scene file (source)
- Exported animation clips (.fbx)
- Animation documentation and frame ranges
- Blend tree / state machine setup (on request)
- Video preview renders
How It Works
Brief & Reference
We define the full animation list, timing expectations, and reference material. A detailed shot list prevents scope ambiguity.
Blocking Pass
Stepped-key blocking establishes poses, timing, and the arc of motion for approval before any spline work begins.
Spline & Polish
Blocked animations are converted to spline curves and refined. Secondary motion, overlapping action, and follow-through are added here.
Feedback Loop
Rendered preview exports are delivered for review. Notes are addressed in a focused revision pass.
Final Export
Animations are exported in the target format with frame ranges documented and clips named according to your project conventions.
Common Questions
Can you animate a character I already have rigged?
Yes. If you have an existing rig, share the source file and I will evaluate it before the project starts to identify any rig limitations that might affect delivery.
What engines do your exports support?
Delivered clips are compatible with Unity, Unreal Engine, Godot, and any pipeline that accepts .fbx. I can configure export settings to match your target engine.
Do you handle motion capture cleanup?
Yes. I accept raw mocap data in .bvh or .fbx format, clean jitter and drift, retarget to your character rig, and deliver polished clips.
Ready to get started?
Let's discuss your 3d animation project.
Every project starts with a conversation. Tell me what you're building and I'll put together a detailed scope and quote within 24 hours.