
Protik Ahmed
Motion capture & rigging
With over 12 years in the animation industry, Protik Ahmed brings characters to life through meticulous motion capture direction and advanced rigging systems. His work spans AAA game titles, feature-length cinematics, and interactive experiences that demand fluid, natural character movement.
Protik pioneered a proprietary retargeting pipeline that reduced mocap cleanup time by 60% while preserving the nuance of live performance. He has directed motion capture sessions for over 50 productions, working with actors and stunt performers to capture performances that translate seamlessly into digital characters.
His rigging philosophy centers on building systems that animators love to use — intuitive controls, predictable deformation, and performance-optimized hierarchies that never sacrifice quality for speed.
Core Skills
Experience
12years
Tools & Software
Did You Know
“Protik was a competitive breakdancer before moving into animation — his understanding of body mechanics comes from the dance floor.”
Connect
Notable Projects
AAA Open World Protagonist
Full character rig and motion direction for a 80-hour RPG with 2000+ animations.
Real-time Facial Pipeline
Developed a markerless facial capture pipeline for indie studios.
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